Warrior Stats
Warrior Stats
Credit goes to wobblypenguin of DA for art
Warrior Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Health | 20 | 22 | 23 | 24 | 26 | 30 | 32 | 35 | 38 | 40 |
Chi | 12 | 13 | 14 | 16 | 17 | 18 | 20 | 21 | 22 | 24 |
Dodge | 50 | 52 | 54 | 56 | 58 | 60 | 62 | 64 | 66 | 68 |
Deflection | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 |
Haste | 1 | 2 | 3 | 4 | 5 | 7 | 9 | 11 | 13 | 15 |
Attack | rank 1 | ... | ... | ... | ... | ... | ... | ... | ... | ... |
Trip | rank 1 | ... | ... | ... | ... | rank 2 | ... | ... | ... | rank 3 |
Smash | ... | rank 1 | ... | ... | rank 2 | ... | ... | ... | rank 3 | ... |
Throw Dust | ... | rank 1 | ... | ... | ... | rank 2 | ... | ... | ... | ... |
Battle Cry | ... | ... | ... | rank 1 | ... | rank 2 | ... | rank 3 | ... | rank 4 |
Charge | ... | ... | ... | ... | rank 1 | ... | ... | rank 2 | ... | rank 3 |
Attack- Warriors attacks depends entirely on the weapon they are wielding. The type of weapon you can use will depend on your level. Weapons will be primarily purchased from blacksmiths. most weapons have a range of 0. Meaning you need to be on the same row as your target to attack them. Reach weapons like a long spear can hit targets 1 row away.
Trip- A knockdown ability that will come in very handy to warriors. If you knock a target down you get to use an immediate attack action that can be substituted for a secondary action as well. If your target is knocked down they lose any readied abilities. Like a boulder or water whips. They cannot defend an attack also. In order to stand back up you must sacrifice an attack action when it's your turn. Trip is a absorb null attack. Meaning if you have an ability like water whips or boulder that can absorb the damage of an attack it cannot be used against trip. you can only dodge or deflect trip. But abilities that interrupt or nullify an attack like wind push or wall would negate a trip attack.
rank1- D2/R0/C3/CD3 Knockdown, absorb null
rank2- D4/R0/C4/CD3 Knockdown, absorb null
rank3- D6/R0/C5/CD3 Knockdown, absorb null
Smash- A stun attack that requires a shield. If you successfully stun a person they can take no actions their next turn. They cannot dodge, defend, nor use any instant abilities, or act in any way when they are stunned. Smash can be negated with absorb abilities. in order to deflect the stun you must absorb all the damage that the ability can do.
rank1- D3/R0/C2/CD4 Stun
rank2- D4/R0/C3/CD4 Stun
rank3- D5/R0/C4/CD4 Stun
Throw Dust- A debuff that will lower your targets ability to hit you. One of the warriors only ranged attacks. Deals no damage but lasts for 2 rounds. So if i used the throw dust ability this turn then at the beginning of my next turn there would still be one more turn before the debuff goes away naturally. Then at the start of my turn after that the debuff would go away. Can be removed with cleanse and a water gourd.
rank1- D0/R1/C2/CD3 attack - 10
rank2- D0/R1/C3/CD3 attack - 20
Battle Cry- A party wide buff. Will increase your and any allies next successful damaging attack by a certain amount. Does not stack. The damage buff will be consumed on your next successful damaging ability. Can be used with a secondary action. Does not increase the damage of items. Does increase the damage of weapons, and bending abilities. Remember. If the damage was 0 to begin with Battle Cry doesn't add any damage.
rank1- D0/R5/C3/CD4 damage + 1
rank2- D0/R5/C4/CD4 damage + 2
rank3- D0/R5/C5/CD4 damage + 3
rank4- D0/R5/C6/CD4 damage + 4
Macready84464- Admin
- Posts : 19
Join date : 2009-07-17
Character info
Level: 1
HEALTH:
(14/14)
CHI:
(20/20)
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